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Kiki Sat Down (2024)
electronics, hd television, 3d printed materials
Kiki Sat Down showcases a fictional character looking into the distance while shadows of different characters and objects are passing and morphing around the screen. The scenery refers to the traditional 'dinner' scene setup. This scene is most commonly used to exhibit the relationship between different characters. In this case the main character 'kiki' seems to be the only thing that does not fit into the scenery, while shadows pass him by. To exxagurate the rift between the fictional and the real, the screen is made transparant so that the electronics behind become visible, only lit by one simple lightbulb behind the cartoony character.
This work is part of the 'Kiki's Wonderful Little Worlds' series. This body of works reflects on the urge of escapism by portraying life as a simulation. I use the protagonist ‘Kiki’ as an avatar of myself who acts as a bridge between mundane reality and videogame fantasy. Every piece of the series is an application of the act of simulation and the urge for the character’s escapism. I wanted to reflect on the ‘fakeness’ of these procedural worlds by making the inside of each screen an intricate part of the work. The visuals remain as a shades of fantastical realms created by and for ‘Kiki’